![]() ![]() Examples for Xcode integration can be found on Code'n'Web's blog. Also included is a command line version allowing users to integrate TexturePacker fully into their build process. A quick-view plugin for Mac OS X allows users to directly view PVR files from finder. PVR/PVR.CCZ viewer allows users to open files of that format directly into the TexturePackerPro viewer. The app allows the user to drag'n'drop sprites into the Sprite column, and it supports Adobe Flash SWF (each frame is added as a single sprite), PNG, JPG, BMP, TIFF, PCT, etc. Border, shape, and inner padding settings control spaces between sprites and the border of the sheet, between sprites, and anti-aliasing of sprite edges. The Layout settings in TexturePackerPro permit developers to fine-tune all aspects of sprite arrangement, transparency, rotation, trimming, and cropping. Powerful upscaling algorithms allow the user to create high quality graphics from low-resolution images. Also selectable are the ability to allow free sizes and automatically create scaled versions of sprite sheets to support high-res and low-res target systems. Users can choose to scale geometries and the method of scaling. Fixed sizes are also selectable up to a maximum of 8192 x 8192 pixels. For use with reduced color formats like RGBA4444, there are several settings for color quantization and dithering algorithms: Nearest-Neighbor, Linear, Floyd-Steinberg, Floyd-Steinberg + Alpha, Atkinson, and Atkinson + Alpha.Īlso in the Texture Settings column are settings for Geometry, and the app includes an auto-sizing feature that determines the minimum size necessary for the Sprite Sheet. Output image formats include: RGBA8888, BGRA8888, RGBA4444, RGBA5555, RGBA5551, RGB888, RGB565, PVRTC4, PVRTC2, Alpha, and Alpha + Intensity. TexturePackerPro accommodates the following output texture formats: PNG, PVR, compressed PVR (zlib & gzip) and JPG-JPEG. The following output data formats are supported: cocos2d, cocos2d-0.99.4, Corona TM SDK, Sparrow, LibGDX, JSON, Unit圓D / UIToolKit, JSON-Array, CSS, Gideros, CEGUI / OGRE, AndEngine, AppGameKit, Slick2D, and Moai. The first column, Texture Settings, has data fields and drop-down menus for setting Output, Geometry, Layout, and Advanced settings (e.g., Premulitply Alpha). Additional features include: multi-touch support, zooming, and display of memory usage and target size. ![]() Extremely fast layout algorithms let developers see all changes in real-time. The single screen GUI consists of three columns: 1) Texture Settings 2) Sprite Sheet Viewer and 3) Sprite List. ![]() TexturePackerPro uses a simple but powerful graphical user interface. TexturePackerPro is a drag'n'drop solution that offers complete control over all variables of sprite sheet creation, and image optimization. Sprite sheets are invaluable for their ability to speed development time, simplify graphics, minimize memory usage, reduce load times, and speed up display of the sprites. Code'n'Web has announced TexturePackerPro 2.4.0 for OS X and Windows, an update to their popular software development tool that can create and optimize sprite sheets in 15 different output formats for iOS, Android, and Web frameworks. ![]()
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